
In this piece of work I had to find a magazine and asses it on various attributes. The following attributes are - Audience
- Demographics
- Genre
- Identity
- Ideology
- Industry
- Mise-en-scene
- Realism
- Representation
-Semiotics
The Magazine I will be assessing is '360'. ( The picture above is the actual Magazine I'm assessing)
Audience - The Audience of this magazine is Gamers or Technology geeks. More specifically the magazine is aimed at Xbox 360 console owners who will be looking for all the updates on a Xbox 360. But it is not just aimed at 360 gamers but also people who have a keen eye in Technology and maybe want to see whats on the market and could be potentially buy a Xbox 360 console.
Demographics - The age of the magazine is aimed at anyone who has a interest into Xbox 360. The gender is mainly aimed at Male because of the market of games which although there are Females it is mainly shadowed over by Males.
Genre - The style of the magazine is about Information which leads into advertising products. The form of the magazine is mixed between Informal and formal because it wants to have a serious impact to it but also it want to be fun so that it keeps the reader interested.
Identity - The identity is very recognizable among other Xbox magazines this is because '360' magazine has the same style sheet throughout the magazine covers, not only this but it also follows through to the pages for example when it has a section header it has has the same image behind the text.
Ideology - The writers in the Magazine believe that the future is in technology and that we should all invest time into it then this will lead to a better future.
Industry - The magazines is owned by Imagine Publishing who own 20 magazines including '360' the range of magazines isn't so great but it works in there favor because all of there magazines are about some sort of technology so Digital cameras to Pokemon world. The focus of this company is to make a profit and advertise electronic devises.
Mise-en-Scene - On the front covers they use action shots of games for example in this issue they used a Car from Forza motor sport 3. They use these images to create an exciting effect and will lure a potential customer in to pick it up. Also the colour scheme is based all around green, this is because the Xbox 360's colour scheme is white and green. This is used so that people can easily see it as a Xbox magazine.
Realism - They talk a fair bit about realism mainly because alot of games now are trying to make them become as real as possible with the available technology. e.g. Graphics and Gameplay. and these things are picked up by the writers of the magazine and are reviewed upon those factors.
Representation - The writers of '360' magazine strongly support and will continue to support Xbox 360 for obvious reasons. In the magazine they include things like a PS3 and Wii watch, now this is were they will report on what the competition is doing but if they do something good they will not give them full credit for it.